Adding interior walls — and laying out a real apartment
Interior walls are what turn an empty footprint into rooms. Here's the full set of techniques — square and slanted drawing, exact lengths you type, dragging an end, moving a whole wall on its own or with its neighbours — applied to a real 1-bedroom apartment with an open kitchen, dining, and living.
An empty room is just a shape. Walls inside it are what turn it into a home. Today we lay out a whole apartment — one bedroom, one bath, an open kitchen, dining, and living — from a single outer rectangle, using interior walls.
This is the long version, on purpose. Every interior-wall technique you'll need: drawing square walls (the snap makes them square without you being careful), drawing slanted walls when you want them, editing a wall's length by typing it in or by dragging an end, and moving a whole wall to reposition it. Then doors and auto room detection do the rest.
What you'll need
- •An outer floor plan to add interior walls to — see How to create a rectangular floor plan or Drawing a custom-shaped room.
- •A rough idea of the rooms you're carving out. We'll use a 1-bedroom, 1-bathroom apartment with an open kitchen, dining, and living as the worked example.
Step by step
- 1
Start with the outer shape
Open a floor plan that already has the outer walls drawn — your apartment's perimeter — but no interior walls yet. (If you haven't drawn the outer shape, see How to create a rectangular floor plan or Drawing a custom-shaped room first.) The example here is a 1-bedroom, 1-bathroom apartment: outer rectangle, one front door, that's it. The shape is done; the rooms aren't.
Start with the outer shape — perimeter drawn, no rooms inside yet. - 2
Pick the Interior Wall tile
On the Build panel's Structural tab, tap the Interior Wall tile (next to Exterior Wall under Structural). That puts you in drawing mode: a purple cross-hair marks where the next wall starts and a blue + › handle beside it is what you drag to draw.
Interior Wall is on the Build panel's Structural tab (Structural & Interior on a phone). - 3
Draw square walls (the snap does the squaring)
Drag the cross-hair to where the wall starts: on the bottom outside wall, 13′ from the left corner. When the cross-hair sits on a wall, the plan shows its distance from each end of that wall; tap one and type 13, or tap Center for the middle. Then drag the blue handle to where the wall ends and let go. That's the wall. While you pull, the wall snaps gently onto horizontal, vertical, straight on, square and 45° off the wall it starts from — within a few degrees — and lets go once you're clearly off the line, so square walls come out square without you being careful. The live length shows on the preview, and the end lands on the face of the wall it meets. Right after you let go you can type the exact length, or pull the + at the new wall's end to carry on round a corner. For the apartment, the kitchen, dining, and living are an open layout — they share one big space and we don't draw any walls between them. So the interior walls we draw carve out only the bedroom and the bathroom: one wall across the plan 13′ from the left, and one from the left outside wall across to it, 15′ down. Two walls and the two private rooms are roughed in.
Drag the handle: the preview shows the live length and settles square to the wall it starts from. - 4
Draw slanted walls when you need a diagonal
Most homes are right angles, but not every wall is. A diagonal partition, a corner cut, a wall at the back of an alcove — sometimes you need the wall to point wherever you point it. Nothing to switch: aim clearly away from square (or 45°) and the wall follows your pointer. Once it's drawn, select it and its angle shows as two arcs at its start; tap one to type the exact angle you measured. Full details in See and type a slanted wall's angle. To place an end with no snapping at all, hold Ctrl (⌘ on a Mac) while you drag, or tap the wall's magnet so it reads Free. Most apartments won't need this — but knowing it exists means you're not stuck when the layout calls for it.
- 5
Edit a wall — by length, by drag, or by moving the whole thing
Once a wall is in, you can change it three ways. Select it first: a small bar appears beside it with its length, a padlock, a link, a magnet and ⋯ (Split, Copy and Delete live behind the ⋯), and a + handle sits at each end. One — type the exact length. Tap the length in the bar, type the size you measured (wall face to wall face) and press Enter. While you type, a yellow pin marks the end that stays put and an arrow marks the end that moves; tap the arrow to keep that end instead. By default the end joined to other walls stays; if both ends are joined, the left end (or the top end of an up-and-down wall) stays. A length you type is held: if a later edit elsewhere would change it, that edit is refused and the wall flashes; change the wall itself when you want it different. Full walkthrough: Set an exact wall length. Two — drag an end. Drag the crosshair at the wall's end. A green ring means it will join a corner or another wall's end; a bar or T means it will join the side of a wall; the end always lands on the face of the wall it meets. Hold Ctrl (⌘ on a Mac) to place it without snapping. Three — move the whole wall. Grab the wall along its length and drag. By default it moves on its own (the link on its bar shows a broken link) and the walls it touches stay put. Tap the link so it turns solid blue, or hold Alt (Option on a Mac) for one drag, and the joined walls come along. See Move a wall on its own or with its joined walls.
Select a wall: tap the length to type it, drag an end crosshair, or drag the wall itself to move it. - 6
Add doors so the rooms connect
Bedrooms and bathrooms need doors. Drop one in from the same Structural tab — the flow is identical to placing exterior doors (see Adding doors: hinged, sliding, and French). One door for the bedroom, one for the bathroom. The kitchen, dining, and living don't get doors between them — that's what "open" means.
- 7
Watch the rooms appear — auto room detection
As soon as the walls enclose a space, RoomSketch3D recognises it as a room: it gets its own floor colour, a room label (a small tag you tap to see its inside size and area) and a marker you can click in the 3D view to jump straight there. Its inside measurements, face to face, are drawn inside the room along each wall. New rooms are called Room until you name them: tap the pencil on the label and type Bedroom, Bathroom, Kitchen. To show every room's size on its label, open Layers and turn on Keep labels expanded (see See the inside size of every room).
Walls enclose a space and it becomes a room with its own label and inside measurements; name each one from its label. - 8
Walk it in 3D
Switch to 3D and walk the apartment. Front door opens into the open kitchen / dining / living — no walls between them, that's the layout. Walk past the partition into the bedroom, out, into the bathroom, out. The shape became a home. See Switching to 3D and walking through your home.
Tips
Ends land on the face, so measurements are face to face
A wall's end always lands on the near face of the wall it meets, never its centre line, so the number between two walls is what a tape measure reads. Pull a wall across another wall and you get separate walls on each side of it. When an end lines up with a corner or wall end nearby, a dashed guide shows it.
Set an exact height for a half or three-quarter wall
Every interior wall has a Height field in its inspector. Type a value for a solid divider that stops below the ceiling — a pony wall behind a sofa, a half wall on a stair. Leave it blank and the wall runs floor to ceiling, following a vaulted ceiling automatically.
Copy a wall instead of redrawing it
Select a wall, tap ⋯ on its bar and then Copy (or Duplicate at the top of the Interior Wall panel) — handy for a run of parallel closet walls. A wall you pull out of another wall's end also takes that wall's thickness, height, style and paint.
Let the snap square things up
The gentle snap is the difference between a tidy apartment plan and a wonky one. Near square, straight on or 45° the wall locks on; clearly off, it goes where you point. Hold Ctrl (⌘) or set the wall's magnet to Free only for the moments you truly need an end somewhere snapping won't let it go.
Type the dimension when you have one
If you measured the real bedroom and it's 12 feet by 10 feet, type those numbers. Dragging walls is great for sketching; typing is what makes the plan match the real space.
Move walls when you're balancing rooms
If the bedroom feels small but you've got room to give it from the living area, grab the partition's middle and drag — both rooms resize at once while the walls it rests on stay put. It's the fastest way to find the right balance.
Open layout = no interior walls between those spaces
The whole point of an open kitchen / dining / living is that there's nothing between them. Don't draw walls there, and let auto-detection figure out the boundaries (the room beacons settle at the natural centers of each functional area).
Walk it in 3D before you commit
A floor plan that reads well in 2D can have a doorway that opens at an awkward angle, a sightline you didn't want, or a partition that feels closer in person. The 3D walk catches it.
Common mistakes
Dragging past the snap because you're 'eyeballing it'
A wall that's a few degrees off square makes rooms that look off — at first glance and in 3D. If the wall should be square, pull it near square and let the snap put it there; if it isn't square, select it afterwards and check the angle at its start.
Drawing walls between rooms that should be open
An open layout is defined by what isn't there. If you find yourself reaching for the Interior Wall tile to separate the kitchen from the dining, ask whether you actually want that wall. Open layouts feel bigger because they are.
Editing by drag when you have the number
Dragging until 'that looks right' is fine for sketching. But if you know the bedroom is 12 feet wide, type 12 feet. The plan is only as accurate as the measurements you put into it.
Forgetting the door
A bedroom with no door is technically a closet. Drop the door in as soon as the walls are placed — Smart Flow Check will start checking the swing arc against your furniture from the moment the door exists.
Frequently asked questions
What's the difference between interior walls and outer walls?
Outer walls define the shape of your home — the perimeter you drew when you created the floor plan. Interior walls split that shape into rooms. Interior walls don't change the outer footprint; they just carve it up.
How do I draw an interior wall that isn't at 90 degrees?
Just aim it: the wall only snaps while you're within a few degrees of horizontal, vertical, straight on, square or 45°, and follows your pointer everywhere else. Useful for diagonal partitions, alcoves, and corner cuts. For an exact angle, select the drawn wall and type the angle shown at its start. To switch snapping off for a drag, hold Ctrl (⌘ on a Mac) or tap the wall's magnet so it reads Free.
Can I make an interior wall a specific length?
Yes. Select the wall, tap its length in the small panel beside it, type the length and press Enter. A yellow pin shows the end that stays put; tap the arrow on the other end to keep that end instead. See Set an exact wall length.
How do I make a wall end meet a corner instead of the middle of another wall?
Drag the end close to the corner: corners and wall ends win when you're near them, and the green mark becomes a ring. Zoom in when the corner is crowded. Hold Ctrl (⌘ on a Mac), or tap the wall's magnet so it reads Free, to place the end with no snapping.
How do I move an interior wall after I've drawn it?
Grab the wall anywhere along its length and drag. The rooms on either side resize live, and the walls it touches stay where they are (every wall moves on its own unless you tap the link on its bar, or hold Alt / Option for one drag). To move just one end, drag the crosshair at that end instead.
Do I need to label the rooms after I draw the walls?
The room itself is detected for you as soon as its walls enclose it, with its own floor, size and area. Its name starts as Room: tap the pencil on its label to call it Bedroom, Kitchen or anything you like.
Why is my 'open kitchen / dining / living' showing as one room?
Because it is one room. An open layout is defined by the absence of walls between those areas, so auto-detection sees it as a single enclosed space. That's correct behaviour — and the room beacons settle around the functional centers of the space.
Can an interior wall have a door or a window in it?
Yes — interior walls work like outer walls when it comes to features. Place a door (any type — hinged, sliding, French) or an opening or even a window on an interior wall just like you would on the perimeter. See Adding doors and Adding fireplaces and wall openings.
Can an interior wall be angled or diagonal?
Yes. Draw at any angle — the wall follows your pointer and only snaps to horizontal, vertical, square or 45° when it's already close. Select it afterwards to see its angle at its start, and tap the angle to type an exact one. Use it for loft dividers, a bookcase wall on the diagonal, or a chamfered corner; set its height in the inspector if it's a half wall or a bookcase-height divider.
Start designing your room
Put this into practice in the floor planner: draw it, furnish it, walk through it in 3D — on web, iOS, and Android.
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